Metal / Apple Silicon

MLX / Metal: command buffer execution failed

[MLX][ERROR] Metal command buffer execution failed
By Fredoline Eruo · Last verified May 6, 2026

Cause

Apple's Metal Performance Shaders compiler hit an internal error or hardware fault during a kernel launch. Most often caused by:

  • Running out of unified memory mid-inference (no clear OOM error like CUDA gives)
  • macOS version too old for the MLX features the model uses
  • A specific quantization format the Metal backend doesn't support yet

Solution

Free unified memory. Macs have no separate VRAM — system memory IS GPU memory. Close apps:

# Show top memory consumers
top -o MEM

Common culprits: Chrome (1-3 GB), Slack (500 MB), Spotify (300 MB), other ML scripts.

Update macOS. MLX requires macOS 13.5+ for full features; some kernels need 14+. Apple → About This Mac shows version. Update via System Settings.

Update MLX:

pip install --upgrade mlx mlx-lm

Try a different quantization. MLX has its own format (-mlx-4bit, -mlx-8bit). GGUF Q4_K_M run via llama.cpp on Metal is also a fallback path:

# llama.cpp on Metal — different code path, sometimes works when MLX doesn't
./main -m model.gguf --n-gpu-layers 999

Reduce context size if the error only happens at long contexts — KV cache is the most common pressure point.

Did this fix it?

If your case was different, email hello@runlocalai.co with what you saw and we'll update the page. If it worked but took different commands on your platform, we want to know that too.